
Online Dungeons & Dragons Campaign
- WhiteLightning
- Posts: 84
- Joined: 8/1/2003, 9:30 pm
- Location: Peg, Manitoba
- WhiteLightning
- Posts: 84
- Joined: 8/1/2003, 9:30 pm
- Location: Peg, Manitoba
- ihatethunderbay
- Posts: 2244
- Joined: 5/24/2003, 6:05 pm
- Location: Somewhere between Winnipeg and Toronto
- joe_canadian
- Oskar Winner: 2006
- Posts: 7446
- Joined: 3/17/2002, 4:11 pm
- Location: Ontario
- joe_canadian
- Oskar Winner: 2006
- Posts: 7446
- Joined: 3/17/2002, 4:11 pm
- Location: Ontario
- WhiteLightning
- Posts: 84
- Joined: 8/1/2003, 9:30 pm
- Location: Peg, Manitoba
- ihatethunderbay
- Posts: 2244
- Joined: 5/24/2003, 6:05 pm
- Location: Somewhere between Winnipeg and Toronto
- joe_canadian
- Oskar Winner: 2006
- Posts: 7446
- Joined: 3/17/2002, 4:11 pm
- Location: Ontario
- happening fish
- Oskar Winner: 2006
- Posts: 17934
- Joined: 3/17/2002, 11:22 am
- joe_canadian
- Oskar Winner: 2006
- Posts: 7446
- Joined: 3/17/2002, 4:11 pm
- Location: Ontario
- ihatethunderbay
- Posts: 2244
- Joined: 5/24/2003, 6:05 pm
- Location: Somewhere between Winnipeg and Toronto
The game (campaign/story/etc.) is lead by the Dungeon Master (me). I'm like the story teller. I provide descriptions of the places you go, conversation and dialogue from non-player characters (NPCs), control the battles, etc. I'm like god, to put it in a sense.
You are a member of a party. You're adventuring with a group of characters (doug, josh, sarah, tyler). With them, you will go about the world I've made for you. You'll talk to people, gain information from them, encounted enemies and dangerous situations.
The world of D&D is wide open. you are free to do anything you want, and react to any situation as you see fit, but remember to work with your party. Teamwork is a big part as well.
Since it's a Role Playing Game, I emphasize the word ROLE PLAYING.
If you enter a situation such as this:
"The patron at the tavern is watching you closely, waiting for you to make the wrong move."
Your character could react to this however you like. He might want to leave the tavern to avoid any trouble, stick around and enjoy his ale, talk to him to see what his problem is, or outright kill him if you're he's so inclined.
Just follow the example that Doug, Josh and Sarah set at our next session.

You are a member of a party. You're adventuring with a group of characters (doug, josh, sarah, tyler). With them, you will go about the world I've made for you. You'll talk to people, gain information from them, encounted enemies and dangerous situations.
The world of D&D is wide open. you are free to do anything you want, and react to any situation as you see fit, but remember to work with your party. Teamwork is a big part as well.
Since it's a Role Playing Game, I emphasize the word ROLE PLAYING.
If you enter a situation such as this:
"The patron at the tavern is watching you closely, waiting for you to make the wrong move."
Your character could react to this however you like. He might want to leave the tavern to avoid any trouble, stick around and enjoy his ale, talk to him to see what his problem is, or outright kill him if you're he's so inclined.
Just follow the example that Doug, Josh and Sarah set at our next session.