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NEW AND ALSO THE BEST SHIT WE'VE WRITTEN
Posted: 2/23/2005, 9:28 am
by committed
<a href=http://www.stlpunk.com/song.asp?songID=37325>we put the awesome in instrumental</a>
<a href=http://www.stlpunk.com/song.asp?songID=36184>here is also a slightly older slightly lower in quality jam we laid down for y'all</a>
Posted: 2/23/2005, 11:45 am
by starseed_10
i want words.
Posted: 2/23/2005, 2:21 pm
by faninor
Didn't dig the drumming some of the time.
Posted: 2/27/2005, 4:17 am
by al_
hot!
Posted: 3/4/2005, 8:36 am
by committed
Posted: 3/4/2005, 8:46 am
by dream in japanese
Posted: 3/4/2005, 10:24 am
by faninor
The drummer still sounds a little bit like a nervous kid playing in front of his parents for the first time, but it's quite a lot better than the last two.
Posted: 3/4/2005, 1:38 pm
by committed
are you kidding? my m8 is very talented.
Posted: 3/4/2005, 2:30 pm
by faninor
Not kidding at all.
Posted: 3/4/2005, 8:17 pm
by Rusty
Sounds good to me.
Posted: 3/7/2005, 9:57 am
by aarontoben
i have one question. how can you tell a drummer is nervous on a recording?
Posted: 3/7/2005, 10:00 am
by Joe Cooler
If his drumming isnt smooth.
Posted: 3/7/2005, 11:28 am
by faninor
Joe Cooler wrote:If his drumming isnt smooth.
I've been drumming long enough to know.
Posted: 3/7/2005, 12:49 pm
by committed
because the smoothness of the drums decide whether a song is good or not.
Posted: 3/7/2005, 1:12 pm
by aarontoben
i don't see how you can distinguish smooth playing versus non smooth. they will sound the same if they are both in time and playing the correct beats. please explain so that i may smooth out my beats.
Posted: 3/7/2005, 2:22 pm
by faninor
committed wrote:because the smoothness of the drums decide whether a song is good or not.
I just said that I "didn't digging the drumming." Also, there were one or two places in one of the first songs where it felt like the drumming and the guitar could have been more precisely in time with each other than it was. Right now the server with the mp3's appears to be down, but if it'll let me download them later, I can listen through and tell you the exact times I'm talking about. I was commenting on the particular recordings and performances, because they could have been more enjoyable for me than they were, rather than the songs in general.
Posted: 3/7/2005, 2:41 pm
by faninor
aarontoben wrote:i don't see how you can distinguish smooth playing versus non smooth. they will sound the same if they are both in time and playing the correct beats. please explain so that i may smooth out my beats.
I consider it smooth if it is in time. Not just keeping consistent time, but having each hit be perfectly in time as far as I can distinguish. There were places in these songs that weren't that precise. Again, I don't have the mp3's to listen to at the moment.
Posted: 3/7/2005, 4:44 pm
by Joe Cooler
Well regardless I think your (Jeff's) new stuff is quite an improvement on the older material I've heard.
Posted: 3/9/2005, 1:41 am
by Johnny
Well, i took a listen to all three of those clips and heres what I think:
1. I noticed a definate imrovement in the guitar playing. Which is good.
2. The guitar and the drumming doesnt seem to go well together, in my opinion
3. I have to agree with Josh about the drummer. To me, its like he's not comfortable
4. The music itself - I found it to be very very very boring,bland,repetative un original and un inspired. In all honestly, its just like all the other music out there.
Thats all I have to say about that.
Posted: 3/9/2005, 2:33 am
by faninor
In the first song: 0:36-0:43 The second time, around 1:35, is more listenable, but it's rushed so that it sounds almost like it's a measure of 7/8. But not quite, I think it is actually still common time there.
Second song is mostly small timing issues. Before the 3rd measure after the drums come back in around 0:25, it is dragging a little bit compared to the first measure of hihat. After that there were a few things with the bass drum.
The more recent song the drums need the most work in the section from 0:45 to 1:05.
The first song reminds me of something in a video game! I can't remember which game though.