Page 5 of 70
Posted: 5/22/2005, 3:37 pm
by Lando
Axtech wrote:Nah, probably not.
In the meantime, I'll just keep playing MGS3.
Speaking of which, I also watched a trailer for the new MGS3:Subsistence.
Remember MGS Substance? It was a remake of the original PS MGS, but made for Game Cube. It had better graphics, multiplayer, etc.
Woah woah woah you're going to confuse people here Rob, Substance was a second release of Metal Gear Solid 2: Sons of Liberty with added content to make the game longer so that it didn't seem like most of the game was just made up of cutscenes. It was also for PS2 and XBOX and not gamecube.
However Metal Gear Solid: Twin Snakes was the remake of the original MGS and was released on the Gamecube.
Posted: 5/22/2005, 3:39 pm
by Axtech
Listen to Lando.
<- confused himself with all the different versions
Posted: 5/22/2005, 3:42 pm
by Johnny
Axtech wrote:It took FOREVER!
Finally, I ended up beating him by following his tracks (with the thermal goggles), and I came up behind him and filled him with a magazine from the XM16E1.

Brilliant!

Posted: 5/22/2005, 4:10 pm
by Axtech
Kicked his old decrepit ass.
Posted: 5/22/2005, 7:07 pm
by Johnny
It took me like, two hours to kill him. And I didn't even think about using the thermal goggles or anything. heh.
Posted: 5/22/2005, 7:18 pm
by Axtech
After a half hour, I started using different items. When he runs from place to place, he sometimes steps through mud, and then leaves footprints that appear with the thermal goggles.
After an hour or so, Major called in and suggested I try using my scope, thermal goggles, and the directional mic to find him. I just kept using the thermal goggles to follow his trail. Otherwise, I just ran around until he shot at me. Once he shoots at you, you can go into the map, and it will show you where he is. I then whipped out my sniper rifle and tried to find him through the scope (succeeding only a few times to hit the bugger). It was when I finally snuck up behind him that I won (actually, I think I got lucky. I was able to follow him from one area to another, and he just happened to be at a sniping area right in front of me).
Posted: 5/22/2005, 7:22 pm
by Johnny
That's one of the most challenging boss battles..,ever. I think theres a way to kill him before that too.
Posted: 5/22/2005, 7:37 pm
by Axtech
Yeah, I read somewhere that after you emerge from the aquaduct, and you can see The End, The Boss, et al, in the cutscene - if you're quick - just after the cutscene, you can shoot the guard wheeling The End, and then you can shoot The End. Then you don't have to fight him at all.
I also love how if you destroy supply sheds, it affects the game later on. Same with the helicopter (I destroyed a helicopter VERY early on in the game, when you first get TNT. On the mountain, I only had to worry about choppers in one area, instead of two, according to Eva).
Posted: 5/27/2005, 10:20 pm
by Johnny
Here's some tid bits aboot the Revolution:
Rumor has it that Nintendo recently patented a technique called 'cube mapping' which allows them to create pre-rendered backgrounds (like those in Resident Evil Zero and the Resident Evil remake) and then convert them to full 3d in real time. Meaning they can get brilliant graphics for a lot less power.
I don't actually know if it's being used for revolution though. You can probably find the patent if you do a google search.
Posted: 5/27/2005, 10:50 pm
by laurel
i think nintendo will be the best. they have the catchiest theme songs. and yoshi!
word.
(really, you technical speak people confuse me, but i still wanted in on this topic)
Posted: 6/18/2005, 3:41 pm
by Johnny
Robbo, read!
Playstation Magazine wrote:A new era for the Metal Gear series will begin with Metal Gear Solid 4, so it's only fitting that the game is being developed for a new generation of videogame hardware capable of bringing Kojima Productions' grand vision to life.
Following months of speculation, we can finally and officially convfirm that MGS4 is being made exclusively for Sony's upcoming PS3 console. "Kojima Productions will concentrate their efforts and experience to take full advantage of the hardware capabilities of Sony's next generation console, infusing the world of Metal Gear Solid with completely new game design and concepts," according to Konami's official announcement.
The story of MGS4 will pick up where MGS2 left off, with players controlling Solid Snake and featuring the return of Hal "Otacon" Emmerich, Revolver Ocelot, Raiden, Vamp, and Snake's redheaded love interest, Meryl Silverburgh (not heard from since the original Metal Gear Solid). Kojima is keeping the game's plot as closely guarded as ever and this time around, the setting is just as big of a secret, if not bigger.
"MGS and MGS2 were about intrusion into man-made areas, while MGS3 was about intrusion into nature (survival). MGS4 will be about intrusion into a completely new situation," says Kojima. "It will be about intrusion into a place where typically there is 'no place to hide.' However, that doesn't mean there is no 'hiding.' It may just mean that a different way to hide may, perhaps, be needed," he adds coyly, finishing: "The theme of 'stealth' itself will continue to be present in the game, the the new MGS series will certainly go in a different direction than the previous MGS trilogy."
Kojima doesn't intend to reveal the setting anytime soon, which means months of speculation are in store for diehard fans. He has ruled out one possibility, however: "It isn't going to be in space or on another planet." Thank goodness.
There was never any doubt that a fourth Metal Gear Solid would eventually be made, but Kojima's involvement with the series has definitely been in question. For some time, he has expressed a desire to hand over the reigns of director to someone else, and, several months ago, announced that he would serve as executive producer on the game, which, at the time, didn't have an officially named director. MGS4 is director-less no more: Shuyo Murata, director of Zome of the Enders 2: The 2nd Runner and co-writer of MGS3, will direct this sequel alongside Kojima himself-similar, in a way, to the directorial collaboration of Sin City creator Frank Miller and director Robert Rodriguez. So, for now, MGS4 has two directors. Series art director and character designer, Yoji Shinkawa, is returning for duty , as evident in the accompanying first-ever key art of Solid Snake and character sketches.
It would take an MGS-scale sneaking mission to get any more details on the game at this point, but Shinkawa's key illustration certainly sets the imagination ablaze.
First of all, Snake's definitely older...and scruffier (as if that were possible). However, the other key characters don't appear that much older, so we're betting MGS4 doesn't take place too long after MGS2. Then there's his new sneaking suit, which looks eerily familiar. Oh, that's because it shares some design elements with the Cyborg Ninja's armor from MGS1 and MGS2. New ways to hide, huh? Active optical camouflage, maybe? Maybe - but it would need to be inplemented right or we'd have a broken game.
Meryl's back! We missed her, and she evidently missed Snake (since he made only a passing codec reference to their relationship in MGS2). Notice that she's also sporting a similar suit/armor style to Snake. Raiden, love him or hate him, does as well. Evidently still fond of the HF Blade, you'll notice that he's also carrying a small child in a sling around his neck. Could this be Olga's baby? It's possible, but unless MGS4 takes place very soon after MGS2, he/she'd be out of infancy (unless the young Gurlukovich has been in suspended animation or something - hey, this is a Metal Gear plot we're talking about!).
Otacon took off with Snake at the end of MGS2, and, despite his step-sister Emma's nasty death, doesn't seem to be in the loony bin.
In case you didn't catch it during the ending of MGS2, Vamp isn't dead, and his reemergence would indicate he has a much larger role in the grand scope of things than the previous game's story led us to believe.
That leaves us three characters, one of who has become, over the course of three games, probably the most pivotal figure in the MGS universe. WE are, of course talking about Revolver Ocelot. What crazy quarduple crossing scheme he's hatched this time, we shudder to think.
So who's the lady in the trench coat? Our money's on Dr. Naomi Hunter, part of Snake's support team from MGS1 and sister of his ex-comrade (and Cyborg Ninja) Grey Fox (Frank Yeager). We put our chips on her having unfinished business concerning the double-death of her brother to deal with.
Last, but incredibly far from least, is the naked man with the eye patch who just happens to look like a much older Solid Snake. Wait a second...looks like Snake, eye patch, really old...nah, it can't be Big Boss. He died. Liquid Snake was going to nuke America to get his remains in MGS1. Why didn't the US just hand over his remains, though, if he's dead and all? In the MGS universe, as we've seen many times now, the dead rarely stay that way!.
Posted: 6/18/2005, 3:48 pm
by Waiting to Exist
We need Shenmue III. Whichever console has that gets my $200.
Posted: 6/18/2005, 3:53 pm
by Axtech
Posted: 6/18/2005, 3:54 pm
by Axtech
Waiting to Exist wrote:We need Shenmue III. Whichever console has that gets my $200.
A next-gen console starting price at $200? I think you're setting yourself up for a disappointment.
Posted: 6/18/2005, 3:55 pm
by Joe Cooler
I also read that the game would focus more on what "couldnt be seen." In an interview I read, Kijima gave an example of a tree, and how if planted would grow. Meaning the world wasnt static. There would be a lot going on behind the scenes that nobody saw. Expanding on this, if you had an entire world that was completely interactive and worked much like a real envirnment you could create some really cool experiences inside the Metal Gear Solid world. Not that a evolving envirment hasnt been done before.. but it certainly hasnt been done in Metal Gear Solid.
Posted: 6/18/2005, 4:00 pm
by Joe Cooler
Axtech wrote:Waiting to Exist wrote:We need Shenmue III. Whichever console has that gets my $200.

A next-gen console starting price at $200? I think you're setting yourself up for a disappointment.
My guess is that Sony's new console will cost roughly $400-500 US, while Nintendo's Revolution will be priced slightly under Microsofts new console which is selling for $300.
Posted: 6/18/2005, 4:03 pm
by Waiting to Exist
Okay then, whichever game store is selling the used console that has Shenmue III gets my $200.
Posted: 6/18/2005, 4:09 pm
by Axtech
Posted: 6/18/2005, 4:16 pm
by Waiting to Exist
Really, though, $400-$500?? That better be a damn good system.
Posted: 6/18/2005, 4:27 pm
by Joe Cooler
It can pretty much cure cancer.