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Posted: 9/23/2004, 4:54 pm
by Joe Cooler
Although it is far more cool than the Final Fantasy "movie" that really had nothing what so ever to do with Final Fantasy.

Posted: 9/23/2004, 4:55 pm
by Random Name
yup.

Whats worse is that I saw that movie.

Its right up there with the Matrix Revolution.

Posted: 9/23/2004, 5:38 pm
by Johnny
I would rather have a game instead of a movie

Posted: 9/23/2004, 7:35 pm
by Rusty
The Other Josh wrote:
Random Name wrote:
Rusty wrote:Yay the cm is home to err how shall i put this "interesting" smileys. Also has anyone else heard about this final fantasy VII sequel, apparently Vincent is the main character.



:O

That would be crazy


it is a movie not a game, that is all i know


No the movie is final fantasy advent children. What I'm talking about is a SEQUEL as in a GAME to final fantasy VII. I'll see if I can find that link again and post it so you guys can see.

Posted: 9/23/2004, 7:37 pm
by Rusty
Here we are people the link to the article: http://www.gamespot.com/news/2004/09/15 ... 07494.html

Oh and by the way I got the link from someone else, you can read the thread here: http://crappypunkchic.proboards12.com/i ... 1095708547

Posted: 9/24/2004, 3:09 pm
by Penguin Josh
:O

Posted: 9/24/2004, 6:41 pm
by Rusty
Yay thats right.

Posted: 9/25/2004, 10:00 pm
by Johnny
Can some explain to me the story behind Silent Hill? Like why is the town a hell hole?

I've played all three of the games but I never figured out the answer :freak:

Posted: 9/25/2004, 10:53 pm
by nelison
Any footie fans here? You might want to check this game out. The demo was just released the other day and my god is it fantastic. It's the only video game I'll play.

Football Manager 2005 is the new football management game from Sports Interactive and is set for release in Q4 2004. Here is a list of confirmed new features (check out the screenshots at the bottom of the page!)

Updated user interface

Football Manager’s user interface will look markedly different to anything that has come before. Navigation between screens will be easier, with each screen explaining what information is on offer and how to get to other, related information. Consistency between separate game elements will also be more noticeable than in previous football management games: operations such as player filtering and sorting will now work consistently throughout the game. The game’s look – which now includes a two-panel option – will also be easily customised, allowing managers to store their preferred views and to return quickly to them.

Refined game engine

Sports Interactive’s long-standing and award-winning game engine has been refined and tuned in accordance with the feedback received from fans of its previous games. For example, the new game incorporate more than 30 extra fields for player data, including the all-new new ‘preferred moves’.

Updated database and competition rules

As has always been the case with Sports Interactive’s management simulations, Football Manager 2005’s database and competition simulation will be as up-to-date and accurate as is humanly possible.

Pre- and post-match information

Managers will be presented with enhanced information before and after each match, to show team line-ups, injuries and tactics before the match, and lots of stats about the match afterwards.

International player news

For the first time, managers will receive information on international performances, allowing them follow their players’ careers and ascertain how they are performing at the highest level.

Cup summary news

Events which unfold in each round of all of the major cup competitions will be delivered to the manager in a news summary.

2D clips from agents

Managers are likely to receive ‘video clips’ (executed using the game’s acclaimed 2D match engine) of a player’s performances, sent to them by that player’s agent with view to a possible transfer.

Coach reports on squads

In addition to commenting on individual players, coaches will now offer their opinions on the squad as a whole, thus helping managers to decide which areas of their team need improvement.

Job centre for non-playing positions

Non-playing jobs will be advertised through an in-game ‘Job Centre’, improving the manager’s ability to hire coaches and other staff.

Mutual Contract termination

Managers will be able to offer surplus players an opportunity to agree mutual contract termination, which will reduce the cost of releasing players and trimming squads.

Enhanced player loan options

Managers can now approach other clubs to offer young players on loan, a process which will make it easier to give younger players competitive experience. Also, when players’ loan periods expire, the manager will have an opportunity to extend the loan (where appropriate).

Manager ‘mind games’

Managers can click on any other manager’s name and issue a comment to the media relating to that person. The effects of these comments will see an increase in the amount of pressure surrounding title races, relegation battles, Cup ties and so on. It will also be possible to use this feature in relation to your own players, other clubs, media pundits etc.

Football Manager 2005 – Further Features


Playable leagues in 43 countries.
More than 140 playable senior divisions and in excess of 100 playable cup competitions.
Reserve and junior league competitions.
More than 235,000 players and staff (from 145 different countries) with players boasting more than 120 separate attributes and non-playing staff boasting 40.
A database of more than 14,000 clubs, 3,000 of which can be managed.
Data supplied by a network of more than 2,500 researchers from around the world.
Updated 2D ‘top-down’ match engine.
Improved ‘radio commentary’.
Increased interaction with the media.
Reworked injury system.
Improved scouting system.
Improved finance module to reflect the changing face of football.
Comments when negotiating with human managers (network multi-player game only).
Inclusion of U18 Caps.
More realistic awards system.



There's even more that's included that isn't on this list since this list is months old. These guys originally designed the Championship Manager series, and have since split with Eidos which explains why Football Manager is the new title. By far the most detailed series of any sport.

screenshots
http://www.sigames.com/softography.php?type=view&id=16

Posted: 9/25/2004, 11:35 pm
by happening fish
to cub to req

unmite bitchj
OOTs webter art iy1

Posted: 9/26/2004, 7:42 am
by Johnny
Amen sista ^5

Posted: 9/27/2004, 11:29 pm
by Joe Cooler
A world exclusive review of Half Life 2 is dropping Oct 5 in PC Gamer's newest issue. What does this mean? Half Life 2 is on its way...

Posted: 10/2/2004, 9:29 pm
by Joe Cooler
So I just picked up "Burnout 3."

Seriously this game puts a whole different twist on racing. To win races you need boost, to get boost you need to drive dangerously, as in slam other cars into walls, escape crashes, jump, drift ect ect. The more dangerous you drive the bigger the boost meter you get. Crashing however takes away from your boost meter. The catch is when you crash your car enters bullet time and you are able to guide your car in slow motion and take out other cars.. gaining points and regaining the boost you would have lost. Tis an awesome game and the crashes are absolutely jaw dropping.

Check it out.

Posted: 10/3/2004, 8:59 am
by Axtech
I might have to check this game out. :nod:

Posted: 10/3/2004, 9:20 am
by Korzic
Ill believe it when I see it (in regards to HL2)

Burnout 3 is cool. getting 1.6mil in a crash course is :D:D:D:D

Posted: 10/3/2004, 11:17 am
by Johnny
Ya;ll gotta try Star Ocean: Till The End of Time. Its quite good and I highly recommend it. Also, try out Silent Hill 4. Very creepy.

Posted: 10/3/2004, 1:05 pm
by happening fish
happeningfish wrote:to cub to req

unmite bitchj
OOTs webter art iy1


I stand by my point.

Posted: 10/3/2004, 1:52 pm
by Johnny
Your point is sharp and pointy

Posted: 10/3/2004, 2:56 pm
by happening fish
It's a mountainous retort.

Posted: 10/4/2004, 10:52 am
by Korzic