Posted: 7/19/2005, 4:50 pm
by afealicious
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,' ,-' | _ `. ____ .-' |
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\ -.______| |\ \{ { | } (
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'._ _,'--- \_- '-___-' '-.___|
'-.___.-' LEGEND OF THE GOBBOS
A Complete FAQ/WALKTHROUGH by Syonyx
Version 1.0 GAME INFO
=========
Title: Croc: Legend of the Gobbos
Platform: Sony Playstation
TABLE OF CONTENTS Developer: Argonaut
================= Publisher: Fox Interactive
1. Introduction Released: 30-Sept-1997
2. Story ESRB Rating: E (Everyone)
3. Controls & Moves
4. Playing the Game
5. Walkthrough
6. Secret Levels
7. Level Passwords
8. Closing Info
/-==================-+-================================-+-=================-\
| 1. INTRODUCTION |
\-==================-+-================================-+-=================-/
Good day to all, and thanks for visiting my guide to Croc's first outing
on the Sony Playstation. I am Syonyx. Croc is a light-hearted, colorful
platformer, where you take the role of a young crocodile and set out to free
your fuzzball friends throughout a land magically transformed by the evil
Baron Dantini. Sure, it's light and fluffy, but the controls are tight and
the game is pretty fun, and even challenging in parts. This guide is meant
to give you all the information you need to complete the game 100%. Any
feedback can be sent to me via e-mail at: syonyx_faqs at yahoo dot com.
LEGAL INFO: This document is copyright (c) Marc Lalonde, a.k.a. Syonyx,
and is provided for free personal enjoyment only. Any use of this guide in
whole or in part for financial profit is strictly prohibited. This guide may
only be displayed publicly if all original indications of authorship are
intact. If you wish to post this guide on your website, go ahead as long as
you follow the conditions set above.
/-==================-+-================================-+-=================-\
| 2. THE STORY SO FAR |
\-==================-+-================================-+-=================-/
Read the manual to get the full version. It's pretty damn funny. In
short, imagine a bunch of dust bunnies with legs and eyeballs, living their
lives in blissful ignorance. These are the Gobbos. One day, along comes a
baby crocodile floating in a basket. The Gobbos take him in and raise him as
one of their own. One day, the Dantinis attack, led by the tyrant Baron
Dante. King Rufus of the Gobbos sends Croc away with Beany the Bird,
realizing that he would be their people's only hope. With the Gobbos
imprisoned in an evil magically-transformed land ruled by the Dantinis, Croc
must fight his way through myriad environments, free his brethren, and
somehow defeat the Baron and rescue the king.
/-==================-+-================================-+-=================-\
| 3. CONTROLS & MOVES |
\-==================-+-================================-+-=================-/
ON LAND WHILE JUMPING
========= ===============
Up: Walk forward D-pad: Adjust position while in air
Down: Walk backward L1/R1: Rotate left/right in air
Left/Right: Turn Jump attack: X then Square
X: Jump Stomp attack: X, X
Square: Tail attack
O: Flip around 180 degrees
Triangle: Hold for look-around mode MONKEY BARS
L1/R1: Sidestep left/right =============
L2/R2: Adjust camera angle Up: Move forward while hanging
L analog stick: Replaces D-pad Down: Move back while hanging
R analog stick: Look around camera Left/Right: Turn
X: Jump up to bars/drop off
SWIMMING O: Quick-turn 180 degrees
==========
D-pad: adjust direction facing
X: Swim forward
Square: Attack
O: Quick-turn 180 degrees
Triangle: Look-around mode
L1/R1: Paddle left/right
/-==================-+-================================-+-=================-\
| 4. PLAYING THE GAME |
\-==================-+-================================-+-=================-/
Croc: Legend of the Gobbos takes you through a mostly linear series of
levels, with only slightly different goals in each. Regardless of where you
are, survival and progression are of the essence. Croc must collect gems to
survive getting hit. As long as Croc has at least one gem in his possession,
he can survive getting hurt by an enemy or the environment, but he'll lose
any and all gems. They will flash for a moment around Croc, and you can pick
some of them back up again if you're quick. If Croc takes another hit
without carrying any gems, he will lose one life. You can gain extra lives
by collecting as many gems as possible. Whenever you finish a level, any
gems in your possession will be added to a running total, and you get a free
life for every 100 gems acquired in this manner.
To advance in the game, you'll need to cross over various hazards and
dodge or eliminate enemies. Sometimes you'll need keys, which come in two
varieties: Silver, which open cages to release Gobbos or let you reach
buttons to activate pathways, and Gold, which open locked doors.
Occasionally you'll need to backtrack through previous areas within a level,
but for the most part you just keep advancing to the next door until you
reach the end of the level.
Note that you can replay any level previously cleared, to collect
anything you may have missed or just to gain extra lives. You can also exit
from a level you've already finished at any time, by pressing Start then
Select, if things aren't going your way.
The following are the types of levels you'll encounter:
~-~-~-~-~-~-~-~-
Regular levels
~-~-~-~-~-~-~-~-
These form the bulk of the game, and are where you'll rescue your Gobbo
friends. In each, you progress through a number of areas searching for two
things: Gobbos, and colored gems. There are five colored gems: Red, Blue,
Green, Yellow, and Pink. Collecting all five allows you to open a gem-locked
door at the end of the level. There will almost always be five Gobbos to
find before reaching that door, and a sixth inside it. There are also 2
exits to these levels, in the shape of a Beany Gong, which summons Beany to
whisk you away. The first gong appears in the same area as the gem-locked
door. Never ring this one unless you are unable to enter the locked door,
behind which the second, final gong can be found. There are six regular
levels in each of the four worlds, split into two groups of three.
~-~-~-~-~-~-~
Boss levels
~-~-~-~-~-~-~
After every three regular levels, Croc encounters a boss level. In these,
there are no Gobbos or colored gems. There are, however, regular gems to
collect as you pass through a couple of areas to reach the boss. Get as many
as you can to protect yourself for the upcoming boss fight. The fights have
some variations, but generally, the boss takes a swing, and if it misses, he
is stunned for a short time, during which you can hit him. Three strikes for
any boss and you win. Beany then comes to take you to the next level. There
are two boss levels per world, each one occuring after a set of three regular
levels.
~-~-~-~-~-~-~-~
Secret levels
~-~-~-~-~-~-~-~
There are also two of these per world. They become available only after
completing one of the sets of 3 regular levels, rescuing all 6 Gobbos in
each, and completing the following boss level. A secret island can then be
found scrolling through the levels, after the boss level. You don't have to
clear all levels in order to access it. For example, you can go back and
rescue the sixth Gobbo from one of the levels after completing more of the
game, and then find the secret island by scrolling past the completed boss
level. In secret levels, there are again only regular gems to collect, and
each contains at least one free life. To finish each level, collect the
puzzle piece at the end.
Once Croc has found all eight puzzle pieces, the secret world will rise out
of the ocean, leading to further adventures after the first 'end' of the
game.
So basically, here's how the game goes:
World A
-------
Level 1 --> Level 2 --> Level 3 --> Boss level 1 --> Level 4 --> Level 5 -->
\ /
-> Level 6 --> Boss level 2 --> World B \ /
\ / Secret island 1
\ /
Secret island 2
...and so on.
/-==================-+-================================-+-=================-\
| 5. WALKTHROUGH |
\-==================-+-================================-+-=================-/
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mountain Zone
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
1-1 And So the Adventure Begins
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 65
First off, turn around and follow the path behind you. Kill the Dantini and
hop over the rock at the end to pick up the PINK GEM. Take the path back the
other way and jump onto the well to GOBBO #1. On the red crate past him, the
RED GEM is waiting to be grabbed. Smash the box, then jump back on top of
the well and jump to the high floating platforms from there. While up here,
you can attack the bee if you want. Jump back on top of the well and stomp
the wooden block to fall into it.
Underground, you'll find the BLUE GEM, and you can ride the moving platform
across to the middle of the lava pit. On the ground in the middle, stay at
the close edge until the fireballs go by, then cross and jump across the
crumbling platforms in quick succession. Grab the ONE-UP at the far end and
smash the crate to free GOBBO #2. Cross back the way you came and jump onto
the pinkish block in the alcove to go back above ground.
Now you can cross the log (carefully line yourself up, it's easy to slide off
the side) and exit to the second area. Jump across the platforms over the
lava pit. Tilt the camera angle if you're unsure about how far it is. Over
the crumbling platform, the GREEN GEM is waiting. Pick up GOBBO #3 at the
far end of the lava, smash the box and enter the door.
In the first exit area (don't hit the beany gong here!), jump to the brown
rock past the gong (wait for the tunneling worm to pass), then to GOBBO #4.
Cross to the other side of this area. When you approach the well, a giant
worm pops out. Back up until it strikes, then approach again and jump in
when it disappears. Below ground, cross the crumbling platforms over the
lava pit. You have time to turn to face the next platform and jump before
the current one crumbles, just don't dawdle. Attack the Dantinis on the far
side and then quickly jump up beside the high block so that you grab onto the
side and can pull yourself up. Get the YELLOW GEM on top and smash the box.
Watch out for the Dantinis, who will have regenerated by now. Cross back and
go up top again. You can now open the gem-lock door to reach the final area.
Bounce on each of the two jellies. Press jump as you bounce for maximum
height. After you collect the KEY and gems, jump in the middle underneath
the balloon to cross to the far island. Walk to the cage and you'll
automatically use the key to free GOBBO #6. Before you strike the gong, grab
the ONE-UP behind the rock on the right.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
1-2 Underground Overground
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 95
Smash the crates. Before you jump into the well ahead, climb up the wall on
the right where there's a thin strip of paw-holes, just past the right crate.
Circle the rim up top clockwise. As you approach the Firing Dantini, jump
just after you pass the last gem before reaching him to jump over his shot,
and do a tail attack on the way down. The gem beside him is also the RED GEM
in disguise. Make sure you've collected all gems from this area, and jump
into the well up top here by smashing the wooden cover.
Underground, run to the right side before the giant worm pops out of the well
in front of you. Jump onto the lower crate, and use it to reach the higher
crate and the YELLOW GEM. You can kill the Dantini by holding X to smash
right through to the ground. Run over to the other side, and use the lower
crate to reach both the higher crate on this side for the PINK GEM and also
the platform over the lava for a ONE-UP. The lower crate over here hides
GOBBO #1. Leave via the door in the middle, behind the well.
Grab the balloon to fly down to the ground. This is where you would have
shown up had you taken the lower well from the entrance area. Smash the
boxes under the stairs to find GOBBO #2. Hop up the platform stairs and kill
the Dantini. Use the first crate to reach the high platform holding a KEY,
then smash both crates to locate the GREEN GEM and go back down to the ground
to open GOBBO #3's cage. Come back up top and go through the door.
Jump to floating platforms on either side of the lava pits at the entrance to
this area to grab GOBBO #4 and the BLUE GEM. GOBBO #5 is in the crate at the
back of this area. Enter the gem-locked door. Inside, use the jelly on the
ground to reach the top of the monkey bars, then use the jelly up there to
reach the ledge on the side. Jump onto the top of the tall stack of boxes
and smash them all to get a whack of gems and GOBBO #6. Call Beany with the
gong to exit.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
1-3 Shoutin Lava Lava Lava
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 65
Don't forget the crates behind you at start. Half-way across the log, jump
to the arrow platform, and step on the forward arrow to make it move to the
RED GEM over the lave. Ride the platform back and jump directly to the
ground past the log, just to be safe. GOBBO #1 is inside the crate just in
front of you. Now, before you hit the red button, check behind the boulder
on the left. There's a sparkly spot on the ground. Walk there to find a
bonus area.
~ ~ ~ BONUS AREA 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Jump to the islands. Be careful crossing the tunneling worms' paths. You
might want to go beside the row of gems and run across perpendicularly to the
worm's path to pick them up. You can't touch the worm even when he's
underground. For the Flaming Dantinis, jump over to them just after they
start flaming, and tail whack them once they go cold for a moment. Touch the
stars at the end to teleport back to the normal part of this level, 2 ONE-UPS
richer.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Jump on the red button to reveal platforms over the lava. Cross them and
smash open the well, falling in. Below, you get your first crate-shuffling
puzzle. Watch the crate with the Gobbo very closely, and when they stop,
smash it to collect GOBBO #2. You only get one chance to get it right (the
last 3 times I've done it, it's been the crate on the right, but it could
still be random). Go back up top and head through the door.
The crate with the arrows can be pushed. Push it ahead slightly and climb on
top of it to jump to the GREEN GEM on the left. Go back and push the crate
forward some more. The rats won't attack as long as you stay in the middle
of the purple strip. Get the KEY and GOBBO #4 at the end of the path. With
the key in hand, push the crate back now, and jump back to the first
platforms, where you got the green gem. Stay on the platform and it will
rise. Jump off on top, grab the crates, open the locked door and enter.
Jump up the series of crates to the top, and run around the well to get the
BLUE GEM and GOBBO #4 as you just keep moving to avoid the giant worm's
attack. Destroy the crates one by one, starting with the highest, moving
forward slightly after each smash to land on the next (if you miss one, just
go back up to the highest remaining one from the ground and start again).
Take the balloon in the main room back to the ground and go through the door
at the end.
Jump on the red button to lower a platorm over the lava to the left briefly.
Jump on it and ride it back to the top. Grab the PINK GEM and the YELLOW GEM
over the crates, and get the KEY from behind the gong without ringing it.
Jump back to the ground to open the cage, releasing GOBBO #5. Press the red
button again, and go through the gem-locked door up top.
Now for a sheep-catching game. Press the red button to start. Jump on the
three arrow blocks ahead to capture the sheep as they appear out of the three
wells ahead. The best way to do it is to face the wells straight on, and
jump left and right without rotating your position, so that you'll always be
moving in a straight line with respect to the buttons. You can miss a few
sheep and still get GOBBO #6 as your prize, but your ultimate prize can
change a lot depending on exactly how many sheep you capture:
30-35 sheep: Gobbo
~+~+~+~+~+~+~+~+~+~+~+~+~+~
1-B1 Lair of the Feeble
+~+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 50
Jump onto the steering platform just ahead. Turn left and right to make it
go in the direction you want. It'll stop moving when you jump off to get the
crates. To get the ONE-UP, jump to it, use O to quick-turn around, and jump
back on before the crumbling platform crumbles. Ride over to the door and
exit. Next, jump over the lava pits between jumping fireballs, smash the
crates, and slap the Dantinis. Exit out the far door.
--------------
Boss: FEEBLE
--------------
He really is, too. Let him chase you until he takes a swing, then while he's
recovering, give him a tail slap. Three strikes and he's out.
**Note: If you've rescued all 6 Gobbos from each of the previous 3 levels,
the first secret island is now open to you.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+
1-4 The Tumbling Dantini
+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 61
The name says it all. These Dantinis do cartwheels at you as their attack,
but they still fall to a tail slap just as easily. The middle gem on the far
side of the crate is actually the RED GEM. Jump up to the crate to find a
KEY on top, then smash it to free GOBBO #1. Run past the tunneling worm, and
climb up the wall on either side of the door to find a crate containing the
GREEN GEM and another door. Enter the top door and stand on the middle of
the bridge inside until it crumbles. This lands you on top of a high crate,
which smashes open to reveal GOBBO #2. Go out the door, climb back up top,
and go through the upper door again, but this time cross the bridge all the
way. Jump over the lava pits between bouts of bouncing fireballs. Jump onto
the steering platform and go to either side crate. Stand on the crate and
tail slap the Flying Dantini as he goes by. Smash the crates to find the
BLUE GEM and GOBBO #3. Go through the door to enter the next zone.
Collect the gems in the middle of the tunneling worm's path. The middle one
is the YELLOW GEM in disguise. Unlock the door up here and head on inside.
The left crate on the other side of the door holds the final, PINK GEM. Use
the steering platform to cross the lava pit. It's easiest to just avoid the
Flying Dantinis by dodging left and right. Pick up GOBBO #4 at the far end
and cross back. Go back out the door you came in from.
Ride the balloon down to the ground, and jump over to GOBBO #5 and back.
Enter the gem-locked door. To get all of the crates, start at one end, and
do a light stomp on each (i.e. don't hold down the jump button after the
second press), and hold forward as Croc is stomping. This will make him move
onto the next crate as he's in the air after breaking open a crate. Don't
hold forward too much, though, or he'll walk past the next crate; this is
only a bad thing when it comes to the last crate, which contains GOBBO # 6,
because you can walk right past its far edge and not be able to crack it
open. Collect all the gems when you reach the ground. If the Gobbo is most
important to you, then start at the far end of the crates, just to be safe.
~+~+~+~+~+~+~+~+~
1-5 Cave Fear
+~+~+~+~+~+~+~+~+
Total Gems: 66
Use the pushing crate where it first lay to reach the GREEN GEM on a high
platform. Watch out for the Flying Dantini on your way up. You can swipe
him easily from the platform. Jump back down and push the crate to the other
end of the purple strip on the ground. Jump and climb on top of the monkey
bars there, picking up the RED GEM, then press the red button. Look around
to see where the platform lowers, then press the button again and jump down,
get to that spot, and jump to the moving platform. At the top, collect GOBBO
#1, then go back to the ground and through the door on the monkey bars side
of the room.
Jump to the balloon, ride it down along the gems, and do a flip-turn at the
bottom and jump to the arrow platform before your current platform crumbles
away (the gem on the crumbling platform was the BLUE GEM). Watch the Flying
Dantinis' shadows, and stop before you reach them, taking them out with a
small jump-slap. The crate at the far end holds GOBBO #2. Enter the door.
Jump to the center platform. Stay on a corner to avoid the happy little
bouncing fireball. The two side paths (a path being a jump over a crumbling
platform) lead to GOBBO #3 and the YELLOW GEM. The path forward leads to a
worm well surrounded by gems and another door.
Inside, go left, cross the crumbling bridge, and use the steering platform to
reach GOBBO #4 and a KEY. The key opens the cage back over the lava pit,
holding GOBBO #5. Now where's the PINK GEM? Oh yeah, it's behind the gong.
Pick it up and enter the gem-locked door. Inside, jump up four crates, then
over to a floating stack of crates. Don't destroy them yet. Instead, fall
off the far side of them to grab the key on the way down. Pick up GOBBO #6
and go back up to the stack of crates. Destroy them, then climb up the four
crates again and smash the top one, then each one down the line.
~+~+~+~+~+~+~+~+~+~+~+~+~
1-6 Darkness Descends
+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 71
Cross the log, watching out for the fireball, and jump up underneath the
monkey bars on the far side. Swing across to the other end, then jump up to
the top of the crates and walk along the top of the monkey bars to pick up
the GREEN & RED GEMS. Go back and smash the crates to get GOBBO #1. Jump in
the well for a crate-chasing mini game. The crate will move directly away
from you, then move in the opposite direction when it hits a wall. Walk
straight towards in a direct line with one of its sides, and force it into a
wall. It'll bounce off the wall and come straight back at you, at which
point you hop on top of it. Smash it open to get GOBBO #2. Go back up
topside. Cross the lava on the arrow platform, past the bouncing fireball,
and enter the door.
Jump onto the floating rafts. You can jump from raft to raft upstream, then
jump to the sides to the BLUE & YELLOW GEMS, and back to the rafts. At the
point where the rafts first appear, jump to solid ground. The crate nearest
the door holds GOBBO #3.
Go through the door and turn right to find a climbing spot. Up top, open the
crate to free GOBBO #4, then jump up the series of platforms to reach the
crate holding GOBBO #5. Use the jelly to reach the PINK GEM at the top of
the mountain. You can now enter the gem-locked door. Jump into the pool
inside for your first swimming experience. Just follow either the high or
low row of gems to the end, pop the bubble containing GOBBO #6, and take the
other row of gems back to the tunnel. Back on dry land, hit the gong to
finish.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
1-B2 Fight Night with Flibby
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 50
Jump across the floating platforms, high in the sky, to reach each landing,
tail-swiping on your way down to take out the Dantinis. Jump to the crates
to smash them open. Inside the first door, jump across to rotating platforms
to reach the far side. Through the next door, the main event awaits.
--------------
Boss: Flibby
--------------
Run around, letting Flibby get a little close so that he'll take a single
swing. I don't know why one swipe tires him out so much, but it does. While
he's panting, tail slap him, then jump on him and stomp on his exposed belly.
When he gets up, he adds a ground punch to his repertoire, then he'll do a
single swipe again, after which you attack in the same way. For the third
round, Flibby will also use a quick series of punches. Just keep running,
letting him get close but not too close, and eventually he'll do a single
punch and tire himself out again, at which point you rinse and repeat.
**Note: If you rescued all 6 Gobbos in each of the previous 3 levels, the
second secret island is now open to you.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Arctic Zone
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
**Tip: When you're sliding on ice, you can stop by jumping in place.
**Note: If Croc stands still, he'll peridically shiver and say 'Brr'.
~+~+~+~+~+~+~+~+~+~+~+~
2-1 The Ice of Life
+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 41
Carefully jump to the rotating platforms, then to the solid one ahead. Make
a short jump so you don't fall off the other side. Jump on top of the monkey
bars and tail swipe or just avoid the stomping Dantini. When he stomps, if
you're near him while hanging underneath the monkey bars, you'll fall off and
drown in the icy waters. Taking him out doesn't work, since he'll regenerate
before you get all the way across and back, so instead wait under the end of
the monkey bars for the Dantini to go to the far side, then jump up and grab
them, then swing across the row as he moves closer to you. Wait a bit of a
ways away while he stomps, then quickly move under him and as far out as
possible before he stomps again. The last gem under the monkey bars is the
RED GEM. The crate by the monkey bars holds GOBBO #1. To get back on top,
jump up near the edge of the monkey bars so that Croc grabs the edge to hoist
up. Jump across the platforms to the door, opposite where you started in
this room.
Indoors, swing under the monkey bars and drop off the far side. Push the
arrow crate back to the monkey bars and use it to get on top of them. Grab
the KEY, the GREEN GEM from just past the key, and smash the crate to get
GOBBO #2. Push the arrow crate along its path to climb up to the jelly, then
bounce to the top. There's a difficult jump now from the jelly to a
crumbling platform. Put the camera angle in a high position to help you see
where you're going. Once across, smash the crate for the BLUE GEM and GOBBO
#3.
Through the door, smash the crate and carefully jump to the moving platforms.
Go straight across, kill the rats, and smash the crates along the way to find
the YELLOW GEM. Circle around the path to reach the balloon you may have
noticed off to the side. By the exit door, the crate contains GOBBO #4.
Back outside, pass the gong and grab the monkey bars leading away from it.
Underneath, you'll get the PINK GEM. On the other side, go and free GOBBO #5
with the key you found a while back. Watch the path here, it's icy, and
you'll go sliding off the edge as you run toward the cage if you're not
careful. go through the gem-locked door once you've got everything. Inside
there, jump to the rotating platforms and off the far side. Kill the Snow
Dantini (jump over the snowballs he throws at you) and grab the crates, then
press the red button. Go back to the rotating platforms and take the newly-
minted platforms off to the side in a series of careful jumps. Make a long
jump to the end, get GOBBO #6 from the crate and slide to the beany gong to
exit.
~+~+~+~+~+~+~+~+~+~+~+~+~
2-2 Be Wheely Careful
+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 77
Jump to the rising platforms and jump off at the top to either side. Break
open all of the crates up here to get GOBBO #1 and the RED GEM. Leave the
high Gobbo and the floating gems alone until you get a key. Enter the door
on one side of the rim. Before doing anything else, you want to get to the
secret warp. To do it, stand at the very left edge of the landing you come
out onto, before jumping to the first gear, and walk off the edge along the
wall. You'll land on a platform far below with a warp.
~ ~ ~ BONUS AREA 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Jump to the moving platforms and ride them to the various goodies, which
include
3 gems and 2 ONE-UPS. At the end, do a long jump to the strip of land and
take
the warp star back to the previous area.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Jump onto the spinning gear and off the other side to grab the key. Now
return to the first room and open the cage, then press the red button it
held. Now you can climb the new platforms to get the remaining gems,
including the GREEN GEM, and grab GOBBO #2 at the top. Go back through the
same door.
Cross the ledges and spinning gears. Remember, to stop sliding if you're in
danger, jump in place, and Croc will stay still when he lands. One of the
gems along the way is the BLUE GEM Be sure to get the crate out to the side.
Head toward the balloon after the last gear, by the crate containing GOBBO
#3. Ride the balloon to the next door.
Circle the pond and go up the series of platforms. Up top, one of the crates
holds GOBBO #4. On the spinning gear, stand in one place and let the gear
take you around to collect the gems. Jump up to the YELLOW GEM in the
middle, then jump back down to the ledge and go through the door. Now, use
the first crate to jump on top of the monkey bars to reach the PINK GEM in a
crate. Go back down on the starting side to destroy the crate, then swing
across the monkey bars to the other side. Take the circling platform to the
single crates on the small ledges, one of which holds GOBBO #5. The jump
back can be tricky, so wiggle around until the camera's in a good position
for you. From the center ice island, jump across the crumbling platforms to
reach the gem-locked door, past the gong.
Inside, there's a gem-catching game. Gems will fall in one of three
positions: centre, left, and right. It's your job to move the cauldron to
catch the falling gems. As soon as you miss one, it's game over. To move
the cauldron to the centre from either side, jump on the opposite button
briefly. To move the cauldron all the way over, stay standing on the button.
The best way to get them all is, once a gem is caught, move the cauldron back
to the centre if you can't see where the next one will fall yet. To help you
out, here is the pattern that they fall in (and they start whether you're
ready or not) is:
(C = Centre, L = Left, R = Right)
C, C, C, R, L, C, R, C, L, R, L, C, L, R (ONE-UP), L, C, C, R, L, R, C, R, L,
L, L, L, R, C, R, L (GOBBO#6).
Once complete, hit the beany gong to exit.
~+~+~+~+~+~+~+~+~+~
2-3 Riot Brrrrr
+~+~+~+~+~+~+~+~+~+
Total Gems: 50
From the start, turn around to see what's behind you and to one side. Break
open the crate, then cross over the crumbling platform and kill the dog. Get
the other crate for the RED GEM then go through the unlocked door here. Ride
the balloon down and smash the crates to free GOBBO #1 and the GREEN GEM.
Jump into the pool of water for a little swim.
Underwater, quickly swim forward and tail swipe the swimming Dantini. Once
you open the crates and get the gems (quickly, before the Dantini
regenerates), swim upward and over a ledge above, where a KEY awaits. Exit
out the other side of the pool via the tunnel just past the key.
Outside, chase the crate around to get it near a wall, then walk straight
toward it from the opposite side. When it moves back toward you, jump on top
of it and smash it to find GOBBO #2. Take the second door out of this area
(when facing the doors, it's the one on the right). On the other side, get
GOBBO #3 from the crate and hit the red button, then take the platforms back
to the starting position for this level. Use your gold key on the locked
door. Inside, hop across to the second raft and jump off of it on the right
side. Cross the monkey bars to the side then forward, breaking open the
crates along the way of course, then over to the red button. Pressing it
creates two lines of platforms, one curving upward to a KEY high above, the
other straight forward to the end of this room, where another KEY, GOBBO #4,
and the BLUE GEM are waiting. Do both circuits and return to the entrance to
this room.
Back in the starting area once more, hop over to the dog again and go through
the door. Inside, you can now open the cage and hit the red button. Take
the balloon to land on one of the new platforms and hop over to GOBBO #5.
Turn around and hop back to the tunnel behind you, where the YELLOW GEM is
laying around. Enter the locked door here.
Make sure you don't slide off the ice into the water, and hop across the
intermittent platforms when they pop up. You get the PINK GEM from the right
crate in the middle, letting you take the gem-locked behing the beany gong.
Inside, there's a pretty treacherous jumping gauntlet, leading from rotating
platforms to crumbling ones, to more rotating ones. On the last platform by
the island in back, you're in range of the Ice Dantini's snowballs, so jump
on him as soon as possible. Jump up to the crate, smash it, wipe out the
other Dantini, and head up the other row of platforms, some of which are
fairly small. If you make it across safely, smash the last crate for GOBBO
#6 and exit this level.
~+~+~+~+~+~+~+~+~+~+~+~+~+
2-B1 Chumly's Snow Den
+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 30
You start in an icy room with penguins jumping and sliding out of holes in
the ice. You can't destroy the penguins. Any contact with them kills you,
so just stay away. Move around to the crates, watching for penguins sliding
between holes. You can just go around the rim of the room if you want to
totally avoid them. Enter the door at the far end of the room. On the other
side, follow the icy path, smashing crates and Dantinis alike as you wind you
way to the exit door.
--------------
Boss: Chumly
--------------
This may be the easiest boss in video game history. Just run around while he
flies, and he'll splutter and fall eventually, at which point you stomp on
him. Do this three times and it's over. You may not be able to tell if
you're doing any damage, because he doesn't flash or anything, so just trust
that your attacks are effective.
**Note: If you rescued all 6 Gobbos from each of the previous 3 levels, the
third secret island is now open to you.
~+~+~+~+~+~+~+~+~+~+~+~+~+
2-4 I Snow Him So Well
+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 37
There's a crate behind you at the start, so don't miss it. To cross the
moving platforms, jump to one when it's near, then jump to the higher one
moving towards you, and back down to the first platform as it passes
underneath you. Enter the door past the cage on the far side. Once inside,
there's a warp in the corner to your left, leading to a bonus area.
~ ~ ~ BONUS AREA 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
There are five fishing holes in the ice, and platforms peridocially rise from
each. Your goal is to jump on top of each to get the five ONE-UPS that wait
above. They all have the same rhythm, making your life easier. Stand by a
hole, and just before the platform is about to rise, jump over it. On the
platform, quickly hop up to grab the heart then jump right off. Once you've
got all five, take the warp at the far side to return to the previous area.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Here, you have to go around and jump to all 3 red buttons over the holes in
the ice to create the 3 platforms that allow you to reach the KEY. While
you're at it, smash the crates to get the GREEN GEM and GOBBO #1, and pick up
the spare gems too, all the while avoiding the penguins dashing here and
there. Take the platforms you made appear and hop up on the last one for the
key, then return to the starting room.
Open the cage and hit the red button. Hop over to the dog and kill it, and
get the crate by him for the RED GEM. From the other end of this little
island, take the bridge of platforms to the far side, where you'll find GOBBO
#2 in the crate. Go through the door in the corner.
In the tunnel, smash the crate and start crossing the crumbling platforms.
At the second one, start turning the corner. Keep following the tunnel,
making those jumps to the tiny platforms, and at the end you can grab GOBBO
#3 from the crate by the exit. Through the door, cross over the water using
the monkey bars. Next, hop across the series of tiny platforms and hit the
red button, which makes a platform appear back near the monkey bars to let
you get on top of them. Go back along the tiny platforms and jump up to the
top of the monkey bars, where you'll receive the BLUE & YELLOW GEMS. Cross
those platforms one last time and free GOBBO #4 from the crate before going
through the door.
Get the final PINK GEM from the crate to the right of the entrance, then
cross on the left side to reach the red button. This lowers the middle
platform from the row above, so run to the side of the pond and jump to it
(it doesn't come down very low, so don't wait for it too long). Above, hop
across to the side with the Ice Dantini and slap him before he pelts you with
a snowball. Open the crate to reveal GOBBO #5 and head through the gem-
locked door. Get rid of the blue Dantini and go open the last crate to get
GOBBO #6, then ring that gong to leave.
~+~+~+~+~+~+~+~+~+~
2-5 Say No Snow
+~+~+~+~+~+~+~+~+~+
Total Gems: 90
Behind you at the start are 2 crates with gems. After collecting them, start
hoppin across the platforms over the water. Below, you can see circling
platforms. From the corner platform in the upper series, you can walk down
to one of the circling ones as it passes. Alternately, jump to the center
platform below, which holds the RED GEM. On the circling platforms, stand on
one and go around to collect all of the gems, then hop back up to the next
lowest platform in the corner and continue to the far ledge. At the bottom
of the ramp, kill the Dantini and hop over to GOBBO #1 on the small platform
ahead. Head into the tunnel from there.
Break open the crate, then jump to the rotating platform moving around just
overhead. From there, jump to its partner above, then to the row of
platforms over the water. The two on the ends have arrows around their
sides. This means that there are plummeting platforms, which will drop into
the water a moment after you step on them. Quickly jump off the first to the
crumbling platform, and from there to the side, wiping out the Dantini as you
fall. Smash the crates and kill the other Dantini, picking up the GREEN GEM
and GOBBO #2. To avoid the Dantinis' shots, just stay on the ground while
they're on the crates, walk up, then hop up and tail slap them. Go through
the door here when you're done.
In the next room, hop across along either the platforms or the crates (but
without breaking any, for now) and go through the door at the far end.
Outside, push the moving crate to the other end and climb up to the higher
ledge. Go around, smash the crates and kill the Dantinis to end up with
GOBBO #3, the BLUE GEM, and a KEY. With that last in hand, go back down and
enter the lower door again. Inside, open the cage and press the button to
make platforms appear under the crates. Now you can smash them all for a
bunch of gems and GOBBO #4. Go back outside, up and through the top door
this time.
Just inside the tunnel, smash the crate to get the YELLOW GEM, then take the
platforms over the water. When you reach the intermittent platforms, take a
bit of care so you can get the PINK GEM without falling in the water. You
want to start jumping across so that you'll land on the first rising/dropping
platforms just as it appears. Very quickly jump to the next, without
stopping at all, then hop in place to grab the gem and hop off to the
crumbling platform right away. Continue on your merry way, and open the gem-
locked door at the end of the tunnel after freeing GOBBO #5 from the crate.
Inside, there are a series of wells with giant worms in them. For each, just
run around the well as the worm strikes. After that, it won't appear again
until you move away from the well. Remember to jump over the pits in the
paths between the wells. After three wells, free GOBBO #6 and hit the gong
to summon Beany.
~+~+~+~+~+~+~+~+~+~+~+~+
2-6 License to Chill
+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 93
First of all, go through the door beside you at the top of the ramp. Inside,
destroy the crates to get some gems, then make your way along the floating
rafts. There are two rows of them, and you have to jump diagonally back and
forth between them as the rafts push you back. Watch the Flying Dantinis'
shadows to gauge where they are and when you can tail-slap them. Half-way
across, jump out to the GOLD KEY on the small ice island. At this point,
turn
around and return to the start of this level, after hitting the bonus warp
zone.
To get there, stand on a raft in the second row and stay in the middle as it
reaches the end of its path and disappears. You will fall onto a small
column
far below with a warp.
~ ~ ~ BONUS AREA 4 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Ride the balloons to each island, picking up 4 ONE-UPS along the way. At the
last island, take the warp to return to the start of the previous area.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Back at the start, go down the ramp. Kill the first Dantini and climb onto
the first crate above. Don't destroy these willy-nilly, since you need to do
the last ones first or you won't be able to reach them. In other words, once
on top of the crates, jump to the last one, destroy it (which nets you GOBBO
#1), then run back and climb up again. Destroy the last of the remaining
crates, and so on to get all 4. Of course, kill the Dantinis whenever you
approach the them. When going back up the hill, do a jumping slap for the
upper Dantini, otherwise it's hard to hit him. Cross the platforms over the
water when done, and destroy the stack of crates there to find GOBBO #2 and
the RED GEM. Use your gold key to open the door.
Inside the locked door, there's a button-hopping mini-game. Once you press
the red button, three buttons will appear ahead, and penguins will start
leaping out of the holes in the ice in front of you. Hop onto the
appropriate button (left, center, right) to capture that penguin. To do
this, always stay facing the front, and only press left or right once you're
in the air, so that Croc doesn't rotate. The penguins will pick up speed as
you go along. You don't have to get absolutely every one, but you need most
of them to win GOBBO #3. When you're done, go back into the tunnel, to the
starting position and back through the side door to the floating rafts.
Go all the way across the rafts this time, jumping to the last one nearest
the door on the other side as soon as it appears, and from there to the door
itself. Inside, you must jump up three rotating platforms. After jumping up
to the first, turn around to face in it's direction of travel, and jump
straight up to the next at it approaches you. Repeat to get to the top, then
hop over to the solid ledge and kill the Dantini. Press the red button to
start a timer and run straight up the ramp (the middle gem is the BLUE GEM).
At the top, hop onto the lowered platform (this was activated by the red
button), then jump across to the YELLOW GEM and down to the crate containing
GOBBO #4. Enter the door here.
Move clockwise around the central column in this room. Once you're a quarter
of the way around, do not destroy the single crate, because you need it to
grab onto the monkey bars. The last gem under the bars is the PINK GEM.
Once you've got that, then you can go destroy that crate. Next, cross to the
back of the room on the gong side to get the ONE-UP from the corner crate,
and cross the moving platforms to the other corner on this side to free GOBBO
#5. By the gong again, head out the opposite way to reach the gem-locked
door. Inside, there are several giant worms in wells. Basically, just keep
moving to collect the gems without getting hit, and open the crate in the
middle for GOBBO #6. The path on the opposite side of the wells from the
entrance leads to the second beany gong.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
2-B2 Demon Itsy's Ice Palace
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 50
Night has fallen, and only part of the path ahead of you is visible at any
time. You can still see enough to manage well enough, so don't worry. Just
watch out for the Dantinis along the way, and remember that all of the
platforms crumble. Oh,and make sure you don't slide off the icy path. the
route is linear, too, so don't worry about missing anything.
Inside, you ride an arrow platform through a straight tunnel. Stop every few
feet to see what's ahead. There are two Flying Dantinis to stop and take out
before you run into them, and several spots where snowballs hop out of the
water. Just stop and assess your distance, and pass by the snowballs between
shots.
------------
Boss: Itsy
------------
This one can get slightly tricky. It starts off similar to other fights: big
Itsy will chase you, swing and miss, and will then be stunned for a moment,
at which point you can tail slap him. This will split him in two, and then
the fun starts. Stay near one of the pait and make him follow you a short
way. He'll quickly swing and miss (you'll hear a booming sound), then you
slap him quickly, before the other Itsy reaches you. This splits him into 2
again, but these little guys can be taken out any time by stomping on them or
slapping them, like a normal enemy. Do this to clear both little rolling
Itsys, then take on the second medium-size one. Once his two halves are
toast, you're home free.
**Note: If you rescued all 6 Gobbos from each of the previous 3 levels, then
the fourth secret island is now open to you.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Desert Zone
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
~+~+~+~+~+~+~+~+~+~+~+~+~+~
3-1 Lights Camel Action
+~+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 11 up to gem-locked door, 42 after (but you won't get them all).
First, into the gorge. Jump down onto the Jumping Dantinis while they're on
the platform you're aiming for, and stomp on the way down to take them out.
To get the BLUE GEM, hop out to it, do a quick-turn and hop back before the
platforms crumbles. Head down to the door in the side of the cliff. Inside,
circle around either way to the launching point in the back of the mud pit.
Jump to the crumbling platform, then up and left to another, quickly pulling
up and jumping to the GOLD KEY. Continuing your spiral climb, jump across
the next couple crumbling platforms to reach the RED GEM. From there, smash
the crate on the monkey bars to free GOBBO #1 before returning to the ground
and returning out the way you came in.
Go back up the platforms, slapping the Jumping Dantinis as you come to them.
Open the crates by the locked door to find GOBBO #2, then open the door and
head on in. Inside, jump to the intermittent platform once it rises out of
the mud, then to the solid one past it. Repeat to get on top of the monkey
bars. Head to the far end, jump to the crumbling platform, then quick-turn
and hop to the small island in the mud. From there, you can reach the bottom
of the monkey bars. Swing to the end for the GREEN GEM and SILVER KEY, then
turn around and go back, carefully dropping off the far end onto the small
island. Jump to the crumbling platform again, quick-turn and jump to the
monkey bars this time. The balloon at the other end will take you back to
the cage, where you can now free GOBBO #3. Go back across the room all the
way to the door and exit.
Use the jelly to launch to the crates, but don't break any yet. Jump off the
far side. Take the next jelly by the drop to jump to the rotating platforms
as they reach their peak straight ahead of you, in front of the red button.
Hop to the red button to press it, then turn around and return via the
rotating platforms to those crates you just bypassed. They now have
platforms underneath them and can be smashed safely. Jelly your way back up
to them and get GOBBO #4 and the YELLOW GEM. Get back onto those rotating
platforms and ride them down to the normal door below.
Inside, you get to ride... and elephant? Okay, whatever. Jump onto the
elephants back and face it's ride side as it stampedes around. Jump from it
to the platform in the rear corner. Climb the platforms to reach the red
button, then jump back down to the elephant in his waiting spot before the
platform crumbles. From that spot (ride around until you return to it if you
have to), jump to the new platforms created by the high crates and destroy
them both to receive the PINK GEM and GOBBO #5. Skip the gong in here.
Instead, return to the previous room and ride the rotating platforms around
to the other side of the mud pit to enter the gem-locked door.
Inside, there's a ghost race mini-game to complete. Go up the narrow path to
the left from start (watch where the ghost turns to see it if you're not
sure). You have to race the ghost to the end. He picks up any gems he
reaches first. The gems aren't as important as getting the key at the very
end of the run, which is the only thing that will let you get GOBBO #6 out of
the cage. Besides, the ghost speeds up when he doesn't get any gems, so
he'll invariably pass you at some point. Follow the path, going straight at
the crossroads both times you go through it (you can just go right when you
first reach it if you really want to beat that ghost to the end). Jump
across the crumbling platform to the side at the end of the path to reach the
last little island. Once you've (hopefully) got the Gobbo, ring the gong to
exit.
~+~+~+~+~+~+~+~+~+~+~
3-2 Mud Pit Mania
+~+~+~+~+~+~+~+~+~+~+
Total gems: 46 up to gem-locked door, 56 after (but you won't get them all).
First off, jump to the monkey bars just to your right (adjust the camera to
spot them). Swing across and drop to the crumbling block, then jump across
the platforms to reach the end with the Aztec-styled well. Don't jump in it
yet, though. Instead, grab the SILVER KEY behind it, then return to the
start. Go straight out along the rotating platforms (jump over the high one
as it passes near you) and take out the Mummy at the end. He can hurt you
while you're still on the platform, so jump off of it early. Open the cage
and press the button, then return to start. Use the new platform to reach
the crate containing GOBBO #1, and use it again to get on top of the monkey
bars for the RED GEM, taking out the other Mummy. Now you can go and jump
into the well.
In the darkness, walk to the edges of the visible area to find new areas to
jump to. First of all, turn around and go behind the well you came out of.
Swing under the monkey bars at the end, and jump down to the small island at
the end. Cross the stretching platform to reach GOBBO #2, then retrace your
steps to the well (you can go over the monkey bars instead of under this
time). At the other end of the island with the well, jump to the stretching
platform, then jump diagonally to another. Follow the jump to reach solid
ground again where another well awaits. There two paths behind it. Take the
narrow one on the left first. It leads you to a patch of ground with a
tornado. Stay along the very edge of the path until it passes, then run
across as it starts to vanish (if you get too close, it'll suck you in and
possible throw you into the mud). Cross the trio of crumbling platforms to
reach the well beyond, and jump in.
Below, push the arrow crate to the end. Climb up to the first crate and
smash it, then use the arrow crate to jump to the rotating platforms. Ride
around and jump to the crate in the corner with the SILVER KEY on top.
Return to the rotating platforms and use them to reach the other crate with
the GREEN GEM and GOBBO #3 in his cage. Jump back in the well to leave.
Return to the previous well past the tornado and take the other path beyond
it. Skip the crates, using them only to get on top of the monkey bars.
Cross those to the ONE-UP to reach a crumbling platform with the BLUE GEM.
Grab it and jump back to the monkey bars, then return to the crates and smash
them to receive GOBBO #4. Now, jump into the nearby well.
Underwater now, pass through the electric gates quickly when they shut off.
Slap the jellyfish or just avoid them, but definitely grab the PINK GEM
disguised as a normal gem between them. At the end, move toward the Dantini
from above or below to avoid his shot and slap him out of the way. Grab the
SILVER KEY behind him and enter the tunnel. In the next area, you can slap
the shark or just avoid him, but be sure to rescue GOBBO #5 from the cage.
Ahead, descend a bit to take out the next Dantini and enter the tunnel behind
him.
In more darkness, you see a firefly in a jar. Touching it will light the
area for a short time. I suggest that you take a quick look around, then let
the light go out and reactivate it before heading out. There's a ONE-UP in
the corner behind the well you came out of and a crate beside you. With a
freshly-activated light, jump to the platform ahead, but without jumping into
the fireballs leaping out of the mud. On the other side, you cross a
crumbling platform, again dodging fireballs, then to more solid land, where
another firefly awaits (which is good, since the light's going out now).
Grab it then cross the next crumbling platform to reach some circling ones
with a firefly in the middle if ever you need. Use these platforms to reach
the YELLOW GEM and ONE-UP in the corners, and from either of their platforms,
jump to the land with the gong and the gem-locked door.
Another ghost race. Try and keep pace with him, if for no other reason than
that there's a small column you have to jump onto that you can't see very
well without the gem on top of it. Follow the path dictated by the gems. At
one point, you'll have to hoist yourself up to the next platform, and if he
didn't pass you before, the ghost will definitely pass you here. That's
fine, though. At the very end you'll cross some crumbling platforms, and at
one path you can choose to either another crumbling platform straight ahead
or go to the right. Go straight ahead of the ghost to get the SILVER KEY in
front of the gong just ahead. Once you have that, return on the crumbling
platforms and take the side path to rescue GOBBO #6, then go back to the gong
and strike it to exit.
~+~+~+~+~+~+~+~+~+~+~+~+~
3-3 Goin' Underground
+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems: 35 up to gem-locked door, 55 after (but you won't get them all).
Watch the pattern and timing of the intermittent platforms over the lava pit.
One appears as the other drops, so jump to the first, wait, then jump to
where the other one is about to appear. From there, jump to the ground, then
pass the door on the side and hit the red button. Now return to the lava
pit, jump to the closest intermittent platform, quick-turn and jump up to the
platform above, where you'll grab the RED GEM. At the end of the tunnel,
there's a crate with GOBBO #1, and a locked door that you can't open yet.
So, all that's left is the normal door for you to go through.
There's another door to your left, but ignore it for now. Instead, cross the
rafts as they appear in front of you, then take the series of three platforms
that seems to lead to nowhere in the corner. Stay on the last one and you'll
move across the room. Jump to the stack of crates at the end and get the
GREEN GEM from the bottom one. From there, cross the crumbling blocks to
GOBBO #2 and ride the rafts back to the entrance to this room. Now, take the
second door. The two crates where you enter hold GOBBO #3 and the YELLOW
GEM. Now, watch the pattern of moving platforms ahead and make sure they're
in place to grant you access to the stable platforms as you go out to the key
and back. Once you've done, go out the door, through the other door beside
it, and down the tunnel to the locked door in the starting area.
Inside, hit the red button to start a timer. Immediately hop onto the
steering platform and ride it to the far right ledge to hit the button there
before the alarm goes off. This pattern continues with buttons then
appearing in the near left ledge, the near right, then the far left. Once
you've hit all 5 buttons, a platforms appears back near the entrance that
lets you reach the high crate, containing GOBBO #4. Enter the other door to
continue. Inside, pass the cage and jump into the water.
Underwater, destroy the left Dantini and smash the crate beside him for the
PINK GEM. Go to the opposite side to get the SILVER KEY and then re-enter
the tunnel to leave the water. Above, open the cage and hit the red button.
Climb the platforms that have appeared over the land. At the top, cross the
lava pit via the crumbling platform and hit the red button, then return.
Climb underneath the monkey bars, staying well away from the Stomping Dantini
when he stomps, and drop onto GOBBO #5 at the end. Go back the same way (if
the Dantini knocks you, you still live, since it's safe ground below). Smash
the first crate to find the BLUE GEM, which will let you now open the gem-
locked door.
Inside, yes, it's another ghost race. When you reach the jelly, you can opt
to take the crumbling platform to the side to reach the SILVER KEY first,
then return and use the jelly to make a long jump to the next column. If you
opted instead to follow the ghost's path and do the jelly jump in the first
place, you get a balloon ride back to the exit pathway.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
3-B1 The Deadly Tank of Neptuna
+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+
Total Gems:
Ah, a completely underwater level. How refreshing. Anyway, swim around,
slap the crates and the monster fishies, etc, Crates here give you 12 gems
each. Watch the crabs guarding the exits, as they jump up when you approach.
At the end of the second area, pass through the second electric gate to get a
ONE-UP, then pass the crab to leave.
---------------
Boss: Neptuna
---------------
Neptuna swims toward you, swings her/his trident, and is then confused for a
moment, at which point you can tail slap her. The trick is to swim close
enough to be able to slap her, without running into her and hurting yourself.
After this happens twice, then her attacks become a quick series of shots
from her trident. At this point, it's best to be below her where she can't
shoot you, then swim up and hit her the third time to finish the battle.
**Note: If you've rescued all 6 Gobbos from each of the previous 3 levels,
the fifth secret island is now open to you.
~+~+~+~+~+~+~+~+~+~+~+~+
3-4 Sand and Freedom
+~+~+~+~+~+~+~+~+~+~+~+~
Total Gems: 51 up to gem-locked door, a lot after (but you won't get them
all)
First, go around the slime pit and run out to the crate between tornados.
Hide behind the crate until another goes by, then smash it to find the RED
GEM. Do your best to steer your path if you get drawn in by the tornado,
which doesn't throw you very far. Back at the start, take the side path
leading out to the Jumping Dantini. To kill him, wait on a platform for him
to jump to you, then jump up and stomp or slap as you come down on him.
Follow the platforms out the reach GOBBO #1, standing on a tiny column.
Return to the start. Take the other path up to the cage, and ride the
balloon down to the SILVER KEY. Quick-turn and hop to the other platform,
which will then take you up to the island you were just on. Open the cage
and hit the button, which puts more platforms in place on the way down to the
door.
Inside the door, hop to the monkey bars and wait for the Stomping Dantini to
be approaching you before high-tailing it past him to the other end, picking
up the GREEN GEM under the bars. From the top of the cage, jump on top of
the monkey bars and run across them. Jump over to the land over the door to
find the SILVER KEY, then go back and free GOBBO #2. Go out the door
opposite where you entered this room.
Jump to the top of the monkey bars and take the jelly up to the next, then up
to the land above. Climb up to the platform and cross the intermittent
platform over the mud pit. Jump down to the Firing Dantini and take him out,
then use the left crate to reach the GOLD KEY in the air. That crate also
hides the BLUE GEM. Go back across the mud pit and ride the balloon down to
the locked door, which you can now open and continue through.
In the next room, run and take out the Firing Dantini walking around in front
of you, then jump across the crumbling platforms, watching out for the
jumping fireballs that pass between them. At the other side, go through the
door, since that's all you can do in here for now. In the new area, follow
the path of crumbling platforms to your right up to the top, then jump to the
intermittent platform while it's in place under the SILVER KEY, then hop back
down to the land where you entered this room. Now, jump to the circling
platforms and then to the red button in their middle. This starts the middle
platform moving back and forth to the mainland, letting you reach the crate
it leads to. While standing on that crate, jump and hoist to the crumbling
platform hanging overhead, then jump to the other one with the YELLOW GEM.
From there, jump back to the ground and ride the moving platform out to the
crate again, which smashes open to yield GOBBO #3. Even though you've got
the silver key, don't return to the previous room y